GIN RUMMY UNDERCUT PLUS
If the opponent has a lesser (or equal) value in unmatched card points, he or she “undercuts” the knocker and scores the difference plus a bonus (10, 20, or 25 points-depending on whom you are playing with). So if the knocker has 5 points in unmatched cards and the opponent has 10 points in unmatched cards, the knocker scores 5 points. If the knocker's unmatched cards have the lesser value, he or she wins the difference of the counts.
GIN RUMMY UNDERCUT SERIES
The goal is to score 100 points, which you accumulate over a series of games. When you “go gin,” you score the total value of your opponent's unmatched cards plus an extra bonus of 25 points (in some versions of the game, you score a 20-point bonus). If you can make all 10 cards into sets, it means you “go gin” and your total count is zero. Knocking means you lay down all 10 of your cards in sets, with any unmatched cards separated into another pile. Who's There?Ī player can choose to “knock” at any point during the game as long as his or her unmatched cards (after discarding) total less than 10 points. You cannot discard the card you draw on the same turn. When you draw a card from either pile, you must discard another card to the discard pile.
If the nondealer chooses to draw the first card, the play continues with the players alternating drawing and discarding. If the nondealer passes the first turn to the dealer, the dealer has the same option to pass, and, as a result, the nondealer has to draw the first card anyway. The nondealer can also opt to pass his or her turn to the dealer.
The nondealer has the option to draw a card from the stock pile or from the discard pile. Cards that do not form part of a meld are called “unmatched cards.” You must have a minimum of three cards in rank or suit to start a meld. Sets are comprised of a sequence of cards according to suit or rank. Like in other Rummy games, the object is to form your cards into sets, or melds. The remaining cards are placed face-down on the table to form the stock pile, and the first card of the stock pile is turned face-up to form the discard pile.
The dealer has the option of shuffling the cards last before the next deal, and the nondealer usually cuts the cards before the deal.Īfter these fine-tuned preliminaries, the cards are dealt one at a time-10 cards to each player. After the initial drawing of cards, the winner of each hand gets to deal in subsequent games. The person who drew the highest card can choose to deal or not to deal. Luck of the DrawĬards are drawn from the deck to determine who deals first. Like all versions of Rummy, it is a draw-and-discard game. There are other versions of Gin that can be played with more than two, but the basic game is two-handed. Gin Rummy is actually just like “Knock Rummy,” but it is played by only two people. Remember for all games of Rummy: A group is three or more cards of equal rank (same card of different suits, like three 4s or four 6s) and a sequence is a series of three or more cards of the same suit in order.